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Everything published, newest first. Filter by title, game or section.
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001
FromSoftware teases its next project, and it is not what the leaks said
A fourteen second clip, no logo, and a lot of people quietly deleting their predictions.
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002
Two years on, Shadow of the Erdtree is still the best argument for hard games
The expansion nobody could finish has quietly become the one everybody recommends. We went back through it at level 150 to work out why.
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003
Star Wars Zero Company launched to the franchise's best Metacritic score in over two decades
Bit Reactor's XCOM-style tactics game released August 27 on PC, PlayStation 5, and Xbox Series X|S, and critics have called it a strong Game of the Year contender.
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004
The bleed build that still trivialises every boss in 2026
Occult Uchigatana, Seppuku, and a Blood Grease habit. The stat spread matters more than the weapon.
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005
Valve confirms a Steam Deck successor, declines to say when
The interview says more about the display than the silicon, which is telling.
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006
Honour Mode, solo, no summons: it is easier than it sounds
One build carries the whole run, and it is not the one everyone posts about.
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007
Helldivers 2 crossplay is down again, and the fix is in the config file
Arrowhead has acknowledged it. Until the patch lands, one setting restores matchmaking.
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008
Do Act Three in this order and the city stops falling apart
Six quests break each other if you take them in the obvious sequence. Here is the one that holds.
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009
What STAR WARS Zero Company asks of your PC, and why the spec sheet reads strangely
EA publishes targets rather than vague tiers, which is unusually honest. It also asks for 32 GB of RAM at the recommended level for a turn-based tactics game, which deserves a look.
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010
The 1440p build that costs less than a console and outlives one
Every part chosen for the thing it actually does. No RGB tax, no motherboard you will never use half of.
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011
Zero Company's action point cap is not what it looks like, spend it
The 3 action point limit only caps what you can hold, not what you can spend in a turn. Playing around that one line changes how every mission should be run.
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012
Star Wars Zero Company Is the Best Tactics Game Star Wars Has Ever Gotten
Bit Reactor built an XCOM-shaped tactics game around a Clone Wars story and, against the odds, made both halves of that sentence work.
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013
The balance patch that finally made the support weapons worth carrying
Three months of nerfs, then one change that fixed the loadout problem.
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014
Silksong was worth the wait, and the wait is the least interesting thing about it
Six years of jokes have obscured a genuinely different game.
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015
Stick drift is a cleaning problem before it is a hardware problem
Ninety percent of drift complaints clear up with one tool and ten minutes.
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016
Solo Helldive without a support weapon, in about forty minutes
Stealth is not a playstyle here, it is a stratagem loadout. This is the one that works.
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017
Team Spirit win their third Aegis at The International 2026 as patch 7.41e reshapes the meta
Shanghai hosted the finals, Team Spirit beat Team Vision in a five-game grand final, and the patch that shaped the tournament touched 56 heroes.
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018
Running a Palworld dedicated server without lying to yourself about RAM
Four-player co-op runs off a host machine. Thirty-two players needs a real server, one config file you must copy before editing, and more memory than the cheap host tiers admit.
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019
Which Silksong tools to buy first, and the two you can skip
Rosaries are tight for the first eight hours. Three purchases carry the whole early game.
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020
CS2's August 19 patch closes a wall-surfing speed exploit players had been abusing in ranked
Valve shipped three updates in August, and the last one fixed a speed calculation bug that let players move faster than intended by hugging walls in long corridors.
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021
Palworld's expedition system is the early-game shortcut nobody explains
The Feybreak update let you send Pals out on expeditions for passive loot instead of parking your whole roster on base chores. Most players still do not use it.
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022
PUBG's Update 42.3 rebuilds LMGs from the ground up and adds the RPD, its first new LMG in two years
Krafton is rotating weapon classes into the spotlight roughly every four months, and light machine guns are up first with faster reloads and softer recoil.
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023
Palworld 1.0 Doubles the Map and Finally Feels Like a Finished Game
The World Tree region and Sunreach island justify the wait out of early access, even if co-op stability still lags behind everything else Pocketpair fixed.
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024
Palworld's 1.0.3 update makes Jetragon and the World Tree less of a grind wall
Pocketpair lowered the level requirements for Jetragon tech and reworked several late-game systems, while console players got a fix for a parental-controls crash.
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025
PUBG's destructible terrain changed how you should rotate on Erangel
Krafton expanded destructible terrain to Erangel and Ranked in 2026. Open fields are no longer automatically death traps, if you know how to make your own cover.
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026
PUBG's view distance setting does not do what you think, and your headset probably does not either
Two settings decide most PUBG fights: how far the game bothers to draw, and whether your audio chain is fighting itself. Both are misunderstood, and one of them is costing people real money.
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027
Facets are gone in Dota 2 7.41, here is what to actually draft now
Valve deleted the facet pick phase entirely in patch 7.41. Every hero has one fixed kit again, and drafting just got simpler and shallower at the same time.
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028
What Dota 2 actually needs, and the four things people overbuy for it
A thirteen-year-old game with a minimum spec from another era, and people still buy a $700 graphics card for it. Here is where the frame rate really goes.
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029
Dota 2 Still Asks More of You Than Any Game Has a Right To, and Still Pays It Back
Patch 7.41e and a Team Spirit championship run prove the game is healthier than its reputation for hostility suggests.
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030
Your CS2 grenade lineups are wrong now, and here is why
Valve quietly stopped letting grenades pass through level geometry. Every lineup you copied off YouTube two years ago needs a re-check.
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031
CS2 settings that actually change results, and the ones that just cost you money
Valve only publishes a minimum spec for CS2, which is why the buying advice around it is such a mess. Here is the short list of options worth changing and the hardware order that follows from it.
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032
Counter-Strike 2 Is Still the Standard, and Still Making You Pay for It in Frustration
Valve rebuilt the engine and the shooting still feels correct. What it did not fix is who you end up playing against.
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033
PUBG Battlegrounds at Nine Years Old: Still the Original, Still Fighting Its Own Anti-Cheat War
Destructible terrain and a rebuilt onboarding flow make the ninth year feel like a course correction, but the cheating problem the genre was founded on is still not solved.
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