Two years on, Shadow of the Erdtree is still the best argument for hard games
The expansion nobody could finish has quietly become the one everybody recommends. We went back through it at level 150 to work out why.
Long looks at games we actually played to the end.
The expansion nobody could finish has quietly become the one everybody recommends. We went back through it at level 150 to work out why.
One build carries the whole run, and it is not the one everyone posts about.
Bit Reactor built an XCOM-shaped tactics game around a Clone Wars story and, against the odds, made both halves of that sentence work.
Three months of nerfs, then one change that fixed the loadout problem.
Six years of jokes have obscured a genuinely different game.
The World Tree region and Sunreach island justify the wait out of early access, even if co-op stability still lags behind everything else Pocketpair fixed.
Patch 7.41e and a Team Spirit championship run prove the game is healthier than its reputation for hostility suggests.
Valve rebuilt the engine and the shooting still feels correct. What it did not fix is who you end up playing against.
Destructible terrain and a rebuilt onboarding flow make the ninth year feel like a course correction, but the cheating problem the genre was founded on is still not solved.